Opened 15 years ago

Closed 15 years ago

Last modified 16 months ago

#7437 closed enhancement

Music quality for earlier scumm games

Reported by: SF/eblanca76 Owned by:
Priority: normal Component: Audio
Keywords: Cc:
Game:

Description

Earlier scumm games (monkey 1/2, samnmax, dott and others) contain a lot of midi tracks, but no CD tracks. Anyway, there are on the net several softwares capable of extract midi from scumm packages, so it should be very easy to use timidity and ogg (or mp3) compression to obtain well-sounding audio tracks. The first question: is there some legal issue doing so? The second question: if there isn't, can i force scummvm to use these audio tracks (which sound a lot better than any adlib emulation) any time it needs a midi track? This second question could seem strange because i know under unix systems scummvm is able to use alsa and timidity to sound much better than the usual adlib, but i often use windows and under this OS scummvm only sound the win32 midi sound (so poor when compared to timidity capabilities). Thank you.

Ticket imported from: #1265405. Ticket imported from: feature-requests/253.

Change History (3)

comment:1 by fingolfin, 15 years ago

No you can't force ScummVM to do that, because the MIDI is dynamic, and you can't easily (if at all) emulate most of the techniques employed by iMuse with pure digital sound.

There are alternative MIDI softsynth plugins for Windows, I believe, maybe somebody wrote a fluidsyth/timidity wrapper?

comment:2 by fingolfin, 15 years ago

Status: newclosed

comment:3 by digitall, 16 months ago

Component: Audio
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