#7393 closed feature request
MIDI support on Palm
Reported by: | SF/rafabgood | Owned by: | SF/chrilith |
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Priority: | normal | Component: | Port: PalmOS |
Version: | Keywords: | ||
Cc: | Game: |
Description
Considering that MIDI is not supported and a wavetable would drain all the memory, a fast way to do that is to work on the audio files, converting it all to MP3 (music sepparetad from the speech/effects), and use the Pocket Tunes API to load it as background music.
As far as I know, it's esay to convert from MIDI to mp3 and since Palm can load multiple mp3 files at the same time, I think that is possible.
Ticket imported from: #1073493. Ticket imported from: feature-requests/209.
Change History (12)
comment:1 by , 20 years ago
comment:2 by , 20 years ago
Owner: | set to |
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comment:3 by , 20 years ago
Well, I must confess that I didnt know about iMuse... Maybe I'm wrong, but doesn't Ogg Vorbis support multitrack audio files? If not, there is something potentially interest to develop... :)
Just an update: I download the new modular test version and I was impressed by the adlib emulation. The sad side is that it made the game extremely slow (Zire 72), much more than I was expecting... I download the sources and I am studying it to point some suggestion (well, at least try)
ps: gee... I really got interested in a multitrack ogg / mp3...
comment:7 by , 20 years ago
Adlib support has been added but it's slow :\
For now ScummVM doesn't compile anymore on palmos due to bug #1212512
comment:8 by , 19 years ago
Status: | new → pending |
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comment:10 by , 19 years ago
This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).
comment:11 by , 19 years ago
Status: | pending → closed |
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comment:12 by , 6 years ago
Component: | → Port: PalmOS |
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Hmm... How would it handle the games that use iMUSE, where you can turn on/off individual instruments and where (if I understand it correctly) information is embedded in the music data to allow it to change smoothly from one tune to another. The Woodtick area in Monkey Island 2 is a good example of both of these.