Opened 15 years ago

Closed 15 years ago

Last modified 8 months ago

#7362 closed enhancement (wontfix)

scaling after size is doubled

Reported by: SF/phoenix_x Owned by: fingolfin
Priority: normal Component: Graphics: Scalers
Keywords: Cc:
Game:

Description

to create the illusion of depth chars like guybrush are
scaled down the higher they walk in the game .

In the x2 mode a 640*480 screen could display in a
1280*960 resulution window.

If the char would be scaled down for depth after being
doubled in size , the char would still be pixel-perfect at
half height.

I think this would be spectacular in comi .

Ticket imported from: #927063. Ticket imported from: feature-requests/178.

Change History (3)

comment:1 Changed 15 years ago by fingolfin

Owner: set to fingolfin
Resolution: wontfix
Status: newclosed

comment:2 Changed 15 years ago by fingolfin

Implementing this would require a rather fundamental change of our
overall engine design. In particular, the clear separation between
backend and front end would have to be removed; the engine/frontend
would have to apply 2x/hq2x/advmame2x/etc. filter, *and* would have
to be hacked in a rather fundaemental way to render actor costumes at a
different size than normal.

Hence the changes for this would affect the stability of the SCUMM
engine overall. Additionally, removing the separation between frontend
and backend is very bad for portability.

As such, we aren't going to implement this (and similar FRs to this have
been rejected in the past).

comment:3 Changed 8 months ago by digitall

Component: Graphics: Scalers
Note: See TracTickets for help on using tickets.