Opened 19 years ago
Closed 18 years ago
Last modified 4 years ago
#7353 closed feature request (wontfix)
Add support for multiple monitors
|Reported by:||SF/sd-snatcher||Owned by:||SF/khalek|
- ScummVM: v0.6.0 - Platform: win32
- instructions on reproducing:
Start the game on the second monitor. It will run just fine as a window. But, when you press ALT+ENTER to get full screen, it happily goes to the 1st monitor.
My notebook supports the TV-out only as the second head. I can enable a "mirror option", but since it's done by the driver by copying every frame to the second head, the performance turns to be horrible.
I heard that many of the new notebooks behave this way regarding the TV-output, so this problem will become kind of "popular".
Thanks in advance, FRS
PS: I don't know if this also happens on X-windows, since I couldn't find a Linux-distro that works fine on my machine yet.
Ticket imported from: #920665. Ticket imported from: feature-requests/169.
Change History (6)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
|Summary:||Full screen doesn't work on the second head on win32 → Add support for multiple monitors|
comment:3 by , 18 years ago
I agree here. Modern setups let you define which resolutions/applications should be rendered on which monitor, and ScummVM has nothing to do it. I think this should be rejected.
comment:4 by , 18 years ago
|Status:||new → closed|
comment:5 by , 18 years ago
As discussed this is outside the scope of ScummVM, closing.
comment:6 by , 4 years ago
|Component:||→ Port: Win32|
This is not a bug, it's a feature request. And strictly spoken, not a ScummVM feature you are requesting either, but rather a SDL feature...