#7323 closed feature request
CGA palette support
| Reported by: | SF/kaminari | Owned by: | sev- |
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| Priority: | low | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: |
Description
Ok, call me crazy :P
Not really sure how EGA-to-CGA color remapping worked on good old XT systems... But if ever feasible, I believe it would be nice to have a new switch (much like "Amiga palette") to turn the EGA palette into a four-colour CGA one. The output result should be very interesting, especially with a hq2x scaling filter!
It is extremely low priority of course :o)
Ticket imported from: #814260. Ticket imported from: feature-requests/139.
Change History (6)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
| Priority: | normal → low |
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comment:3 by , 22 years ago
For future reference: scumm 3/4 games use a VAR_VIDEOMODE setting of 4 to indicate CGA mode, it is often used in scripts.
comment:4 by , 22 years ago
Both CGA and Hercules modes are implemented in CVS. Future plans: o Correct ditherer for Zak & MM o EGA mode for SCUMM v5 VGA games which supported it o indy3st B/W mode?
comment:5 by , 22 years ago
| Owner: | set to |
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| Status: | new → closed |
comment:6 by , 8 years ago
| Component: | → Engine: SCUMM |
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and don't foreget to support Hercules support as well