Opened 17 years ago

Closed 15 years ago

Last modified 20 months ago

#7323 closed enhancement

CGA palette support

Reported by: SF/kaminari Owned by: sev-
Priority: low Component: Engine: SCUMM
Keywords: Cc:
Game:

Description

Ok, call me crazy :P

Not really sure how EGA-to-CGA color remapping worked on good old XT systems... But if ever feasible, I believe it would be nice to have a new switch (much like "Amiga palette") to turn the EGA palette into a four-colour CGA one. The output result should be very interesting, especially with a hq2x scaling filter!

It is extremely low priority of course :o)

Ticket imported from: #814260. Ticket imported from: feature-requests/139.

Change History (6)

comment:1 by SF/chuck_the_plant, 17 years ago

and don't foreget to support Hercules support as well

comment:2 by fingolfin, 17 years ago

Priority: normallow

comment:3 by Kirben, 16 years ago

For future reference: scumm 3/4 games use a VAR_VIDEOMODE setting of 4 to indicate CGA mode, it is often used in scripts.

comment:4 by sev-, 15 years ago

Both CGA and Hercules modes are implemented in CVS. Future plans: o Correct ditherer for Zak & MM o EGA mode for SCUMM v5 VGA games which supported it o indy3st B/W mode?

comment:5 by sev-, 15 years ago

Owner: set to sev-
Status: newclosed

comment:6 by digitall, 20 months ago

Component: Engine: SCUMM
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