I submit that it would be less confusing to users if you split up the executable and just had it as an interface, with various modules for Scumm v.X games and another for the Simon games, another for BASS etc. This would also allow more people to contribute different engines, similar to how people are now contributing protocols to another of my favourite Sourceforge projects, Miranda IM, since it broke down the exe and modularized protocol handling.
I'm attempting to make contact with developers of the Kyrandia series so as to check their willingness to help preserve their masterpieces by developing a portable Kyrandia engine, standalone or as a module for ScummVM.
Ticket imported from: #773517. Ticket imported from: feature-requests/113.