#7293 closed feature request
SIMON: Remap instruments to GM
| Reported by: | (none) | Owned by: | SF/jamieson630 |
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| Priority: | normal | Component: | Engine: AGOS |
| Version: | Keywords: | ||
| Cc: | Game: | Simon the Sorcerer 1 |
Description
Using scummVM v.0.5.0pre-cvs under WinXP with - ewindows I only get the MT32 soundtrack of Simon 1, which therefore sounds terrible on my GM soundcard. I know I could just play the game on my old computer with my trusty MT32, but it would be nice if you could remap the instruments to GM the way it's been done for MI2 or BASS.
Ticket imported from: #770161. Ticket imported from: feature-requests/109.
Change History (10)
comment:1 by , 23 years ago
| Owner: | set to |
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| Resolution: | → invalid |
| Status: | new → closed |
comment:2 by , 23 years ago
comment:3 by , 23 years ago
| Owner: | changed from to |
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comment:4 by , 23 years ago
There was indeed only one set of music tracks, but those definitely were for the MT32. Just try to install the game under DOS: you'll be offered MT32 (not GM!) for music. I know that, when they released the windows talkie version, the nice folks at AdventureSoft lazily decided to just send the MT32 music to whatever sound card the player had, probably thinking that, since they didn't use any MT32 custom instrument and since the game music mostly used strings and flutes, which have the same instrument numbers under MT and GM, nobody would notice. So, if you're playing the game under windows with a GM soundcard, you may never have heard the score as it was supposed to sound. There's one easy way to check: those instruments which did not have the same number with MT32 and GM. For instance, start the game and go to the druid's home. The first instrument you hear should be a kind of xylophone (MT32 instrument 100: Synth Mallet); what I get, using either the original interpreter under Windows or ScummVM (with my GM soundcard) is GM instrument 100: Atmosphere. And that makes the track sound terrible. Hence my asking for instruments being remapped :)
comment:5 by , 23 years ago
| Status: | closed → new |
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comment:6 by , 23 years ago
| Owner: | changed from to |
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comment:7 by , 23 years ago
OK I compared Simon 1 music to the mod music included in Amiga CD32 and confirmed they are MT32 tracks which need remapping. I really can't believe Adventure Software did this, all this time I have been listening to the incorrect music!
jamieson620, please add MT32 to GM mapping to Simon1 (All versions, including demo) by default when you have time, with MT32 native option to disable it (--native-mt32).
comment:8 by , 23 years ago
| Resolution: | invalid |
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| Status: | new → closed |
comment:9 by , 23 years ago
Wow, it never dawned on me either, that the program changes in the MIDI tracks might be for MT32. Okay, Simon 1 now does an MT32-to-GM transformation of instruments, *except* when the --native-mt32 option has been specified. Thanks for pointing this out, manwe21. Closing.
comment:10 by , 8 years ago
| Component: | → Engine: AGOS |
|---|---|
| Game: | → Simon the Sorcerer 1 |

There was only one set of music tracks in Simon the Sorcerer 1, which were standard midi files, although dos versions used a custom header. And the music sounds fine when I compare ScummVM to the original games.