Opened 16 years ago

Closed 16 years ago

Last modified 12 months ago

#7286 closed enhancement (wontfix)

OSystem sound

Reported by: SF/chrilith Owned by: fingolfin
Priority: normal Component: Audio
Keywords: Cc:
Game:

Description

Hi,

It will be great if you add some sound related functions
to the OSystem to enable sound replay without
SoundMixer.

play_sound(int handle, const char *data, int length, int
loop, uint32 loop_start, uint32 loop_end);
stop_cound(int handle);
stop_all_sound();
pause_sound(int handle);
pause_all_sound();

etc...

Thanks you for reading...
Chris

Ticket imported from: #766021. Ticket imported from: feature-requests/102.

Change History (4)

comment:1 by SF/chrilith, 16 years ago

we can also pass a pointer to a _sound_finished var to tell
the SoundMixer that the sound is played.

comment:2 by fingolfin, 16 years ago

Not really a good idea. Then every backend would have to
implement a full blown mixer, which would largely increase the
complexity.

comment:3 by fingolfin, 16 years ago

Owner: set to fingolfin
Resolution: wontfix
Status: newclosed

comment:4 by digitall, 12 months ago

Component: Audio
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