Opened 20 years ago
Closed 20 years ago
Last modified 4 years ago
#7286 closed feature request (wontfix)
|Reported by:||SF/chrilith||Owned by:||fingolfin|
It will be great if you add some sound related functions to the OSystem to enable sound replay without SoundMixer.
play_sound(int handle, const char *data, int length, int loop, uint32 loop_start, uint32 loop_end); stop_cound(int handle); stop_all_sound(); pause_sound(int handle); pause_all_sound();
Thanks you for reading... Chris
Ticket imported from: #766021. Ticket imported from: feature-requests/102.
Change History (4)
comment:1 by , 20 years ago
comment:2 by , 20 years ago
Not really a good idea. Then every backend would have to implement a full blown mixer, which would largely increase the complexity.
comment:3 by , 20 years ago
|Status:||new → closed|
comment:4 by , 4 years ago
we can also pass a pointer to a _sound_finished var to tell the SoundMixer that the sound is played.