temporal interpolation for animation
|Reported by:||SF/arekkusu||Owned by:||SF/ender|
Here's a suggestion for improving the visuals. This goes beyond the original games, like the 2xsai/Eagle modes, except this is temporal instead of spatial:
If a game's screen updates are fixed at e.g. 15 fps, display them in the VM at 30fps, inserting interpolated frames. The simplest method is to just alpha blend the current frame at 50% opacity over the previous frame.
This will result in some blur for scrolling scenes, but it may provide improved visuals for all the cel animation where frame sequences have small differences.
Note: I don't know if this is feasible for all SCUMM games since I only own two. Is the frame rate constant?
Ticket imported from: #650427. Ticket imported from: feature-requests/67.