id summary reporter owner description type status priority component version resolution keywords cc game 7235 More fade modes SF/logicdeluxe SF/ender "{{{#!Markdown I noticed that there are at least two more fade modes, which don't appear in ScummVM. This is in Loom and Monkey1 at almost every people close up. The screen should fades with graduate blocks. Check the people at the left screen inside the Scumm Bar\! And the other is in Indy4 in the statue close up in the intro. And in all scenes where an eel figure melts. In the original ScummVM these fades are quite fast on pentium PCs so you hardly can notice them. Try an 80486 etc. or slow down tools, if you want to check them out\! Maybe it help you for the fade issue in ZAK256, bug 596018, too. There is another thing: I don't know if this is a difference on ZAK256 compared to the EGA and c64 versions or if this is a ScummVM bug. I noticed that you do fade ins from edge to centre. On EGA and c64 fade ins however are done from centre to edge \(the reversed way of fade outs\) }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#596788. Ticket imported from: feature-requests/51. }}}" feature request closed normal Engine: SCUMM Loom