Adlib sound effects with GM drivers
|Reported by:||SF/trinity78||Owned by:||SF/jamieson630|
Ver: ScummVM 0.20 Game: Monkey Island 2 - German (ver 5.2.2) OS: Windows 2000 Advanced Server SP 2 Hardware: Soundblaster 32 AWE
Ok, if I use the native midi option (-ewindows) the music plays fine, but all SFX are skipped (for example: the "wosh"-sound, when taking the shovel in the first screen in the game (the one with bridge, after the intro)). There are no SFX at all in the game. The ScummVM displays following error:
Warning: SE::start_sound failed: Couldn't find MDhd!
If I use the build-in adlib emulation, everything is fine, both music and sounds are played correctly and no ScummVM error messages appears. But of course, the adlib music sounds a lot worser the native windows midi music.
I'm not sure if this is releated to any other bug already reported.
Ticket imported from: #557411. Ticket imported from: feature-requests/38.
Change History (20)
comment:8 by , 17 years ago
|Summary:||Windows MIDI disables Sound FX → MONKEY2: No SFX with Windows MIDI|
comment:9 by , 17 years ago
|Summary:||MONKEY2: No SFX with Windows MIDI → MI2: No SFX with Windows MIDI|
comment:15 by , 17 years ago
|Game:||Monkey Island 2|
|Priority:||normal → low|
|Summary:||MI2: No SFX with Windows MIDI → Adlib sound effects with GM drivers|