#7211 closed feature request
_saveSound unimplemented - phantom sounds
| Reported by: | SF/kaod_ | Owned by: | SF/ender |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Sam and Max |
Description
v0.2.0 devel MAY04/02 Sam&Max spanish talkie Win32 When I enter some rooms (Such as doc's face in intro or the office) a sound plays (It hasn't got) Ex: When I enter the office a door sound plays then Sam opens the door and the door sound again.
Ticket imported from: #552349. Ticket imported from: feature-requests/27.
Change History (7)
comment:1 by , 24 years ago
| Component: | Engine: SCUMM |
|---|---|
| Game: | Sam and Max |
comment:2 by , 24 years ago
comment:3 by , 24 years ago
| Summary: | A sound play when a room opens → _ |
|---|
comment:4 by , 24 years ago
| Summary: | _ → _saveSound unimplemented - phantom sounds |
|---|
comment:5 by , 24 years ago
| Owner: | set to |
|---|---|
| Status: | new → closed |
comment:7 by , 8 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Sam and Max |
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This is due to unimplemented _saveSound caching support. Moving this to Feature Requests, as it's not a true bug but a missing feature.