Opened 18 years ago

Closed 17 years ago

Last modified 12 months ago

#7211 closed enhancement

_saveSound unimplemented - phantom sounds

Reported by: SF/kaod_ Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

v0.2.0 devel MAY04/02
Sam&Max spanish talkie
Win32
When I enter some rooms (Such as doc's face in intro
or the office) a sound plays (It hasn't got)
Ex: When I enter the office a door sound plays then
Sam opens the door and the door sound again.

Ticket imported from: #552349. Ticket imported from: feature-requests/27.

Change History (7)

comment:1 by SF/ender, 18 years ago

Component: Engine: SCUMM
Game: Sam and Max

comment:2 by SF/ender, 18 years ago

This is due to unimplemented _saveSound caching support.
Moving this to Feature Requests, as it's not a true bug but
a missing feature.

comment:3 by SF/ender, 18 years ago

Summary: A sound play when a room opens_

comment:4 by SF/ender, 18 years ago

Summary: __saveSound unimplemented - phantom sounds

comment:5 by SF/ender, 17 years ago

Owner: set to SF/ender
Status: newclosed

comment:6 by SF/ender, 17 years ago

This was implemented today. Although it wasn't _saveSounds :)

comment:7 by digitall, 12 months ago

Component: Engine: SCUMM
Game: Sam and Max
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