Opened 18 years ago

Closed 18 years ago

Last modified 13 months ago

#7189 closed enhancement

MI1: CD sound

Reported by: SF/jsaathof Owned by:
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Monkey Island 1


The CD version of Monkey Island I has the music on the CD itself, not in some music file. Maybe this music can be implemented in some easy way ( easier than iMuse?? ).

Ticket imported from: #478074. Ticket imported from: feature-requests/5.

Change History (4)

comment:1 by SF/realmz, 18 years ago

Yes it can be done easier!
I have been trying this all day.
I have got music in most rooms on Melee island.
One thing I noticed is that the animation is too fast for
the introduction

My method isn't very flexible but it doesn't make a
difference since
Monkey Island 1 is the only one that does that.

I use SDL to play the CD and basicly define the sounds
requested by the script(I define the track and where to
start in the case
of the introduction).

track_sound[0] = 110; //Intro
track_sound[1] = 108; //Intro-Lookout
track_sound[2] = 100; //Meanwhile... <LeChuck>
track_sound[3] = 101; //SCUMM Bar
track_sound[4] = 122; //Dock Sounds
track_sound[5] = 112; //Melee Island Map
track_sound[6] = 109; //Forest.
track_sound[7] = 115; //Voodoo
track_sound[8] = 103; //Chapel
track_sound[9] = 114; //Jail
track_sound[10] = 126; //Night sounds
track_sound[11] = 121; //Stan's Used Ships

Currently the I have to work on looping.

If anyone on this project is intrested, e-mail me!

comment:2 by SF/ender, 18 years ago

Status: newclosed

comment:3 by SF/ender, 18 years ago

realmz patch (in the Patch Tracker pending CD cleanup) does
this. Closing.

comment:4 by digitall, 13 months ago

Component: Engine: SCUMM
Game: Monkey Island 1
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