#7189 closed feature request
MI1: CD sound
| Reported by: | SF/jsaathof | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Monkey Island 1 |
Description
The CD version of Monkey Island I has the music on the CD itself, not in some music file. Maybe this music can be implemented in some easy way ( easier than iMuse?? ).
Ticket imported from: #478074. Ticket imported from: feature-requests/5.
Change History (4)
comment:1 by , 25 years ago
comment:2 by , 24 years ago
| Status: | new → closed |
|---|
comment:3 by , 24 years ago
realmz patch (in the Patch Tracker pending CD cleanup) does this. Closing.
comment:4 by , 8 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Monkey Island 1 |
Note:
See TracTickets
for help on using tickets.

Yes it can be done easier! I have been trying this all day. I have got music in most rooms on Melee island. One thing I noticed is that the animation is too fast for the introduction music.
My method isn't very flexible but it doesn't make a difference since Monkey Island 1 is the only one that does that.
I use SDL to play the CD and basicly define the sounds requested by the script(I define the track and where to start in the case of the introduction).
track_sound[0] = 110; //Intro track_sound[1] = 108; //Intro-Lookout track_sound[2] = 100; //Meanwhile... <LeChuck> track_sound[3] = 101; //SCUMM Bar track_sound[4] = 122; //Dock Sounds track_sound[5] = 112; //Melee Island Map track_sound[6] = 109; //Forest. track_sound[7] = 115; //Voodoo track_sound[8] = 103; //Chapel track_sound[9] = 114; //Jail track_sound[10] = 126; //Night sounds track_sound[11] = 121; //Stan's Used Ships
Currently the I have to work on looping.
If anyone on this project is intrested, e-mail me!