Opened 3 years ago

Last modified 12 months ago

#7152 pending defect (outdated)

Strange Mouse Cursor Bug

Reported by: SF/germantribun Owned by: digitall
Priority: normal Component: Port: Win32
Keywords: Cc:
Game:

Description

Theres a strange cursor bug at least in the ScummVM Version 1.9.0git1057-g25af06b on Windows 7 64bit.

Whenever a game is not real 4:3 (not natively or not aspect ratio corrected), the cursor can be moved down below the screen area (it treats the not used area as existing), but can be moved back into the screen area. If using a higher filter (like hq3x), the same goes for the right side, but never for up or left.

This one is quite perplexing and didn't happen before. This even goes for the main menu at that (which clearly makes it a rendering bug). None of this strange behavior happens if aspect ratio correction is turned on.

Ticket imported from: bugs/7152.

Change History (6)

comment:1 by SF/germantribun, 3 years ago

Addendum: Also happens with the newest build. Disappears if you enable and then disable aspect ratio correction, but re-appears at next start of ScummVM with turned-off aspect correction.

comment:2 by bgK, 3 years ago

I got this one today with the OpenGL backend and SDL 1.2. SDL was sending events with the mouse coordinates clipped to the window size of the launcher instead of the current window size.

comment:3 by BenCastricum, 3 years ago

Does this only apply to SCUMM based games? Do you have a name of a game that triggers this?

comment:4 by digitall, 12 months ago

Component: Engine: SCUMMPort: Win32

comment:5 by digitall, 12 months ago

Since this affected the main menu, it is likely not a SCUMM engine specific bug, but an issue with the Win32 SDL Graphics backend.

@bgK: Can you still replicate this? If not, I am going to suggest closing this bug as outdated.

comment:6 by digitall, 12 months ago

Owner: set to digitall
Resolution: outdated
Status: newpending
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