Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#6971 closed defect (wontfix)

AMAZON: Ego stops walking when speech is played

Reported by: raziel- Owned by: dreammaster
Priority: normal Component: Engine: Access
Version: Keywords:
Cc: Game: Amazon: Guardians of Eden

Description

ScummVM 1.8.0git (Dec 7 2015 08:55:41) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

Vault Scene - Exterior There is a neat little feature in the game where i can keep the left mouse button pressed to make ego walk indefinitely as long as i move the crosshair cursor around.

This seems to clash with the sound player though. From the savegame just keep the left mouse button pressed and move the crosshair cursor left and right of ego, so he keeps walking.

As soon as one of the background speech sounds of the two lovers are played ego will come to a full stop (and it will be stuck like that until i let go of the mouse button) and only get back to move again once the sound is fully played (i think)

Save game attached

Amazon: Guardians of Eden (DOS/English)

AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: bugs/6971.

Attachments (1)

amazon.006 (22.3 KB ) - added by raziel- 9 years ago.

Download all attachments as: .zip

Change History (3)

by raziel-, 9 years ago

Attachment: amazon.006 added

comment:1 by dreammaster, 9 years ago

Owner: set to dreammaster
Resolution: wontfix
Status: newclosed

comment:2 by dreammaster, 9 years ago

Well it seems, once again.. like that in the original :). I'm not sure that holding down the mouse like that was particularly intended, but rather a side effect of continuing to detect the left button, and continously restarting the walking sequence. But yeh, it does stop when voices are started. Since it's like that in the original, I'm going to going leave it as is.

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