Opened 8 years ago
Closed 8 years ago
Last modified 8 years ago
#6971 closed defect (wontfix)
AMAZON: Ego stops walking when speech is played
|Reported by:||raziel-||Owned by:||dreammaster|
|Cc:||Game:||Amazon: Guardians of Eden|
ScummVM 1.8.0git (Dec 7 2015 08:55:41) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
Vault Scene - Exterior There is a neat little feature in the game where i can keep the left mouse button pressed to make ego walk indefinitely as long as i move the crosshair cursor around.
This seems to clash with the sound player though. From the savegame just keep the left mouse button pressed and move the crosshair cursor left and right of ego, so he keeps walking.
As soon as one of the background speech sounds of the two lovers are played ego will come to a full stop (and it will be stuck like that until i let go of the mouse button) and only get back to move again once the sound is fully played (i think)
Save game attached
Amazon: Guardians of Eden (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: bugs/6971.
Change History (3)
by , 8 years ago
comment:1 by , 8 years ago
|Status:||new → closed|
Well it seems, once again.. like that in the original :). I'm not sure that holding down the mouse like that was particularly intended, but rather a side effect of continuing to detect the left button, and continously restarting the walking sequence. But yeh, it does stop when voices are started. Since it's like that in the original, I'm going to going leave it as is.