Changes between Initial Version and Version 1 of Ticket #6748, comment 14


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Timestamp:
11/20/17 04:53:28 (6 years ago)
Author:
csnover

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  • Ticket #6748, comment 14

    initial v1  
    1 Increasing `NUM_OBJECTS` fixes the crash. These save games each have 30 letters, times 8 saves, plus the objects existing on the screen (14, apparently), ends up with two free objects available until the engine runs out. Since the save games can be up to 40 letters long, there is a need to either increase the maximum number of objects up to at least 374, or reduce the maximum length of save game names down to 26, to prevent this problem from happening again. Obviously increasing `NUM_OBJECTS` is trivial, I just don’t know enough about this engine at this point to know what ramifications (if any) this would have on e.g. save games.
     1Increasing `NUM_OBJECTS` fixes the crash. These save games each have 30 letters, times 8 saves, plus the objects existing already (14, apparently), ends up with two free objects available until the engine runs out. Since the save games can be up to 40 letters long, there is a need to either increase the maximum number of objects up to at least 374, or reduce the maximum length of save game names down to 26, to prevent this problem from happening again. Obviously increasing `NUM_OBJECTS` is trivial, I just don’t know enough about this engine at this point to know what ramifications (if any) this would have on e.g. save games.