Opened 20 years ago
Closed 20 years ago
#662 closed defect (worksforme)
DIG: Problem in the tunnels
|Reported by:||SF/tomahawk77||Owned by:||fingolfin|
I've got a problem in the tunnels, Commander Low as all other characters dissapears in the middle of the picture, so I simply can't do anyting with the characters anymore. The Way I came there was the usual story, in the cut scene the characters simply vanished.
# ScummVM version (scummvm -v) 0.3.1CVS # Language of game (English, German, etc) # Version of game (Talkie, Floppy...) Englisch Talkie CD Version # Platform and Compiler (Win32, Linux, etc) Win32 - Windows XP SP1 -
Ticket imported from: #663831. Ticket imported from: bugs/662.
Change History (8)
comment:1 by , 20 years ago
|Summary:||Problem in the tunnels → DIG: Problem in the tunnels|
comment:2 by , 20 years ago
comment:3 by , 20 years ago
All I can tell that in the savegame I have from this "incindent", the problem is still present.
by , 20 years ago
comment:4 by , 20 years ago
It's possible that the savegame contains data generated by the buggy code. I'm a bit uncertain exactly what's stored in savegames and what isn't.
What happens if you play the game from the start? I'm a bit uncertain what you mean by "the tunnels", but since you mention the other characters I assume it's either quite early or quite late in the game.
comment:5 by , 20 years ago
After having blown up the bombs on Atilla, all thre characters enter the opening in the surface of the moon, in this cut sequence the 'bug' happens. Could take a moment top play the first few scenes again due to lack of time. But I'll do so when I find some time.
comment:6 by , 20 years ago
|Status:||new → closed|
comment:7 by , 20 years ago
Works fine for me with latest CVS.
Does this bug still happen? I know a scaling bug was fixed around the time the bug report was filed (some code that was meant for Curse of Monkey Island was accidentally being run for The Dig and Full Throttle as well).