id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 6525,AGOS: FF - Loyalty Rating never changes in 4 CD version,eriktorbjorn,eriktorbjorn,"{{{#!Markdown When I played through the English 4 CD version (quite a while ago), one thing I noticed was that although my criminal record grew my Loyalty Rating stayed ""Extremely Trustworthy"" throughout the game. Using Ctrl+S to dump the subroutines (note to anyone who wants to test this: it's hundreds of thousands of lines, so redirect the output to a file), you can see that in both versions it calls ""IS_EQ [120]"" to test your loyalty rating. In the 2 CD version, I see that variable 120 appears to be set a certain points in the game. I think they correspond to: 1 - Vandalizing company property (so that you can go confess). 2 - Confessing. 3 - Going down the tube before being shipped off to Cygnus Alpha. 4 - Escaping from Cygnus Alpha. 5 - Being captured by the natives and brought before their god. 6 - Arriving at the rebel planet. In the 4 CD version, the script lines that set the variable appear to be just plain missing. I guess it should be fairly easy to have ScummVM set the variable. In most cases, one possible trigger would be the playing of a certain cutscene movie. In some, you'll have to tie it to something else. I may look into this later myself, but right now I don't have the time. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: bugs/6525. }}}",defect,closed,normal,Engine: AGOS,,fixed,,,The Feeble Files