Opened 10 years ago

Closed 3 years ago

Last modified 3 years ago

#6500 closed defect (wontfix)

WME: Rosemary - Theora player issues

Reported by: misterhands Owned by: lolbot-iichan
Priority: normal Component: Engine: Wintermute
Version: Keywords: Original
Cc: Game: Wintermute


Latest Win64 nightly

I have noticed a couple problems with the theora player in the Rosemary intro. Firstly it seems to be quite slow. When playing the intro video, my CPU utilization is maxed on one core. In the original it's only half of that. And in any video player like MPC it's only a couple percents when playing that same video.

Probably because of that slowness, in ScummVM in that intro video I get some sound stuttering/popping every 3-4 seconds. And some graphical flickering (visible on the photos and text), also periodic.

Also the video looks different than the original, the text is less readable, less clear. But the video looks sharper. The original and dedicated video players seem to apply some processing like some blur or anti-aliasing, but not your implementation.

Ticket imported from: bugs/6500.

Attachments (2)

flicker.png (262.6 KB ) - added by misterhands 10 years ago.
normal.png (329.7 KB ) - added by misterhands 10 years ago.

Download all attachments as: .zip

Change History (11)

comment:1 by somaen, 10 years ago

I just added some fixes that should atleast cut the CPU load almost in half.

As for the blurriness, that MIGHT stem from the simple scaling algorithm that is currently applied to the video. (For fear that anything heavier will increase the CPU load).

Feel free to test again. (A minor detail: One of the hacks doesn't work when the FPS-counter is visible, so enabling it might actually reduce the FPS by a small amount).

If the issue persists, could you please state what you tested with (system specs), and which graphics backend (OpenGL or anything else?).

comment:2 by misterhands, 10 years ago

Thanks, CPU usage is noticeably better and not maxing a core anymore. But FWIW it's still eating a bit more more CPU than the original. That's on the default graphic backend (SDL is it?), with no filtering. FPS off. OpenGL seems to be more CPU greedy and nearly maxes out one core.

No difference on the graphical flickering and sound glitches though. So I guess they are not related to FVMs using too much CPU. Do you get these too or is it just me ? (the original WME works fine for me).

My main desktop system has a i5 2500K @ default clocks (3.3Ghz if you don't count turbo mode), and 8 gigs of RAM. Win7 64 bits. That's about it, if you want to know something else, just ask.

comment:3 by somaen, 10 years ago

One thing though, this bug report has the same problem that the "some sound issues"-bug report has, namely that it isn't singular, but a set of different issues:

  • Large CPU usage (mostly fixed)
  • Differencies in output (scaling related, probably)
  • Flicker.

Now, I actually didn't notice the flicker the first time around, and I've resolved parts of this.

So, for future issues, please try to report separate issues as separate issues, it makes tracking them a bit easier.

comment:4 by misterhands, 10 years ago

Sorry about the mess, I usually try do that but in this case I initially thought it was mostly all the same CPU usage issue.

The flickering is still occurring for me.

You didn't comment on the sound popping/stuttering thing, can you replicate this?

comment:5 by somaen, 10 years ago

The sound popping/stuttering is probably related to the SDL-buffer issue you mentioned in the sound issues bug report. I can't seem to remember anything similar in my installation.

As for the flickering, could you describe it further?

by misterhands, 10 years ago

Attachment: normal.png added

comment:6 by misterhands, 10 years ago

I managed to take pics of this flickering thing. Most of the time is spent looking like the "normal" pic, but roughly every 2-3 seconds, one frame that looks slightly different is displayed. See the "flicker" pic. If you alternate between the 2 pics you'll see that flickering effect.

comment:7 by somaen, 10 years ago

Owner: set to somaen

comment:8 by lolbot-iichan, 5 years ago

I can reproduce the flickering on current git master.
It's seen the best if you look at the text inside the book rendered by theora video from Rosemary intro.

comment:9 by lolbot-iichan, 3 years ago

Keywords: Original added
Owner: changed from somaen to lolbot-iichan
Resolution: wontfix
Status: newclosed
Summary: WME: Theora player issuesWME: Rosemary - Theora player issues

Unfortunately, flickering is an original game bug:

Theora video file "audio/RosemaryIntroFinal.ogg" distributed with the game is corrupted according to ffmpeg:

[ffmpeg/video] theora: 7 bits left in packet 82
[ffmpeg/video] theora: 7 bits left in packet 82
[ffmpeg/video] theora: 7 bits left in packet 82
[ffmpeg/demuxer] ogg: Broken file, non-keyframe not correctly marked.
[ffmpeg/demuxer] ogg: Broken file, non-keyframe not correctly marked.
[ffmpeg/demuxer] ogg: Broken file, non-keyframe not correctly marked.
AV: 00:00:31 / 00:01:03 (49%) A-V:  0.000 Dropped: 23
[ffmpeg/demuxer] ogg: Broken file, non-keyframe not correctly marked.
AV: 00:00:31 / 00:01:03 (49%) A-V:  0.000 Dropped: 23
[ffmpeg/demuxer] ogg: Broken file, non-keyframe not correctly marked.

While playing the original game you can also notice flickering, that is not so intense, but happens on the same frames.
While watching this video with VLC player I experience freezing at some frames.

My guess is that some/most keyframes are broken and have transparent pixels that are rendered as white pixels by libtheora.

NOTE: I there would ever exist a fixed version of the opening video, it could be placed as "audio/RosemaryIntroFinal.ogg" near data.dcp, so that ScummVM would play fixed version instead of video packaged with the game.

comment:10 by lolbot-iichan, 3 years ago

misterhands, feel free to reopen this bug or report additional bug(s) if there are any not fixed issues left, except for flickering.

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