Opened 5 years ago

Closed 6 months ago

#6490 closed defect (outdated)

WME: Dirty Split - color issue

Reported by: misterhands Owned by: digitall
Priority: normal Component: Engine: Wintermute
Keywords: Cc:
Game: Wintermute

Description

Latest Win64 nightly
Dirty Split FR

In ScummVM there is a color / gradient issue.
This can be seen everywhere in the game.

Ticket imported from: bugs/6490.

Attachments (2)

WME.jpg (43.1 KB) - added by misterhands 5 years ago.
ScummVM.jpg (32.0 KB) - added by misterhands 5 years ago.

Download all attachments as: .zip

Change History (3)

Changed 5 years ago by misterhands

Attachment: WME.jpg added

comment:1 Changed 5 years ago by somaen

This is a known artifact of the fact that the SDL-renderer uses 16 bpp colours, while the engine uses 32 bpp. Compare with the OpenGL-renderer, which uses 32 bpp (but is not enabled in stable releases).

comment:2 Changed 6 months ago by digitall

Owner: set to digitall
Resolution: outdated
Status: newclosed

Since the OpenGL renderer is now enabled in stable releases, and this is only a visual issue, am going to close this issue as outdated.

If this is still an issue with the default SDL renderer, then maybe consider adding code to WINTERMUTE engine to indicate that OpenGL or 32bpp should be used via popup dialog when adding / starting these games?

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