id summary reporter owner description type status priority component version resolution keywords cc game 6475 NEVERHOOD: Background sounds playing during credits eriktorbjorn bluegr "{{{#!Markdown Current Git snapshot, English version of the game If you play the credits (from the game's main menu) while in a room with background sounds (e.g. the wind outside of the starting building), these background sounds play during the credits. I believe this is because while sounds are disabled while the menu screen is shown (by calling toggleSoundUpdate()), they are re-enabled during the credits to allow the credits music to play. Perhaps the simplest solution would be to simply mute sound effects while the menu is shown, i.e. call _vm->_mixer->muteSoundType(Audio::Mixer::kMusicSFXType, ...) in MenuModule's constructor and destructor. Of course, that assumes that nothing in the menu will ever play sound effects. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: bugs/6475. }}}" defect closed normal Engine: Neverhood fixed The Neverhood