DOTT: Timing problem
|Reported by:||SF/pickle||Owned by:||fingolfin|
|Cc:||Game:||Day of the Tentacle|
I just tried ScummVM and played DOTT from start to finish (woops, there goes a few hours!). Well done on an excellent piece of software :)
I noticed one thing, which did get in the way of many of the jokes (and sometimes caused dialog/SFX and music to be cut short):
The timing between sequences doesn't seem right for most (all?) of the scenes. Lines of dialog seems to be run one after the other, with the appropriate pauses missing.
I haven't played DOTT for over 5 years now, it was great to get it running again. Other than the timing problem, I found no other glitches.
Vitals: I'm using the latest ScummVM version, from it's win32 package (version 0.3.0b) on an athlon 2000+ XP, using a geforce4 mx dual-head card. I ran the scummgl.exe version. DOTT is the English talkie version from CD - I copied the entire dott directory to the hard drive though (using the advice in the readme file).
Ticket imported from: #656025. Ticket imported from: bugs/643.