#637 closed defect (worksforme)
LOOMCD: Hot pink distaff
Reported by: | SF/dfabulich | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Loom |
Description
When you take the distaff and walk outside, the distaff is the wrong color. (How stylish! But I prefer the traditional mahogany.) I decided to go check for regressions in this game after finding another palette regression in Zak256; I'm sure I could find more if I searched hard enough. Attaching saved game and screen shot.
I'm using ScummVM 0.3.0b, Built on Dec 6 2002 19:31:17 on Win2K.
Ticket imported from: #655126. Ticket imported from: bugs/637.
Attachments (2)
Change History (8)
by , 22 years ago
Attachment: | loompal.png added |
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comment:1 by , 22 years ago
Could you try this with a more recent CVS snapshot. There was a change made to o5_roomOps() recently which hopefully fixed this. It may have re-introduced problems in Zak256 though, but I don't have that game so I can't test.
comment:2 by , 22 years ago
Resolution: | → worksforme |
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Status: | new → closed |
comment:4 by , 21 years ago
Before I try to fix a similiar problem in loomtowns, I don't suppose someone could give me some idea as to why this was happening in loomcd?
comment:5 by , 21 years ago
I don't remember exactly, but I think it had to do with whether an opcode should copy one palette entry to another (so you would get the same colour twice in the palette), or simply remap it with the "shadow palette" (leaving the original palette unchanged).
I may have mixed things up though.
comment:6 by , 15 years ago
Owner: | set to |
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Screenshot of bug