Opened 9 years ago

Closed 9 years ago

#6206 closed defect (worksforme)

WME: Chivalry - Crash when loading a savegame

Reported by: misterhands Owned by: somaen
Priority: normal Component: Engine: Wintermute
Version: Keywords:
Cc: Game: Wintermute


Latest Win64 nightly build Chivalry is not Dead

After loading savegames a number of times (between 5 and 10 times usually), ScummVM crashes (no visible error msg), or sometimes quits silently. In one case I got an assertion error :

../../src-master/src/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp, Line 56 Expression: _surface->format.bytesPerPixel == 4

This crash happens consistently, every time, and on any savegame, not a specific one. Which menu is used for loading (GMM or in-game) makes no difference.

Just before the crash, there is a warning (shown 3 times) about loading arial.ttf : WARNING: BaseFontTT::InitFont - Couldn't load font: arial.ttf! This warning is not shown before the crash, and the file is present in the game directory.

Ticket imported from: #3594774. Ticket imported from: bugs/6206.

Change History (5)

comment:1 by digitall, 9 years ago

Owner: set to somaen

comment:2 by somaen, 9 years ago

Resolution: worksforme

comment:3 by somaen, 9 years ago

This works fine for me, I tried reloading the same save more than 10 times in-game, did you place arial.ttf in your game folder (or some substitute, as explained in the forum thread).

Could you retest with the latest daily build?

comment:4 by misterhands, 9 years ago

Yeah I can't seem to reproduce that crash anymore. You must have done something to fix this without knowing it ! So I suppose this bug can be closed now.

comment:5 by somaen, 9 years ago

Status: newclosed
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