Changes between Initial Version and Version 1 of Ticket #6193, comment 9


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Timestamp:
03/14/19 21:19:53 (5 years ago)
Author:
sluicebox

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  • Ticket #6193, comment 9

    initial v1  
    13132. Starting in the EGA version, Sierra changed the intro script to test how many colors are available and adjust the delay accordingly. If there are 16 colors or less then the while loop is increased from 200 iterations to 10000. Without the ScummVM workaround this increase doesn't make a difference, it goes too fast either way, but with the sleep(10) workaround applied, the title screen lasts almost 2 minutes!
    1414
    15 I tested moving the workaround and patching out the EGA intro script 100 and the result is that the intro runs in ScummVM with the same timing as the VGA version. It looks like the intro is the only script that added dynamic timing based on number of colors. The comments for the existing workaround list a number of rooms that benefit from it so I assume those are also going too fast right now in EGA.
     15I tested moving the workaround and patching the EGA script to use the normal delay and the result is that the intro runs in ScummVM with the same timing as the VGA version. It looks like the intro is the only script that added dynamic timing based on number of colors. The comments for the existing workaround list a number of rooms that benefit from it so I assume those are also going too fast right now in EGA.
    1616
    1717I'm under the impression the Japanese version is also 16 colors, it might have the same issues.