DREAMWEB: Game state corruption on reload in Crane's room.
|Reported by:||SF/slyscorpion||Owned by:||digitall|
I am not sure if this was a bug in the original game when it first came out.
English UK CD version of DreamWeb downloaded from ScummVM.org.
Description of the problem:
When you get to David Crane's room, you have the opportunity to talk to him just before killing him. If you hesitate long enough, a security guard comes in and kills you from the previous room. If you have a save just before entering Crane's room and reload it, then the following happens:
As you enter the room to attempt to kill Crane, you will see a second Ryan who will proceed to shoot Crane. Meanwhile, the Ryan you were controlling will stand in the doorway just behind the second Ryan. After Crane's death, the scene where the orb comes out of his chest and the Ryan who shot him disappears while the other still stands in the doorway. After the orb event, the game is stuck in a busy state (cursor turns into a wristwatch) and will not respond to any user input. Loading any other save will have the same result as described above.
I have submitted a save file which should show what happens if you don't kill Crane the first time.
Ticket imported from: #3579201. Ticket imported from: bugs/6169.
Change History (17)
comment:1 by , 8 years ago
|Summary:||Cannot continue if Ryan dies before killing Crane → Dreamweb:Cannot continue if Ryan dies before killing Crane|
comment:3 by , 8 years ago
|Summary:||Dreamweb:Cannot continue if Ryan dies before killing Crane → Dreamweb: Game hangs after reloading before Crane's room.|
comment:4 by , 8 years ago
|Summary:||Dreamweb: Game hangs after reloading before Crane's room. → DREAMWEB: Game state corruption on reload in Crane's room.|