#6105 closed defect
GP2XWiz / CAANOO: Graphics Glitches
Reported by: | SF/bigwhoop | Owned by: | djwillis |
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Priority: | normal | Component: | Port: GP2XWiz |
Version: | Keywords: | ||
Cc: | Game: |
Description
Scumm Version: 1.4.1 (Jan 17 2012) Games Toonstruck / Broken Sword German Langugage but i think other languanges had the same problem Platform: WIZ 1.2.6 FW: 2.6.24 Rev 359
you can read more in the forum: http://forums.scummvm.org/viewtopic.php?t=11604 http://forums.scummvm.org/viewtopic.php?t=11576
except toonstruck (which would not work on earlier builds) the other two examples (Monkey Island 3 and Broken Sword) work very well with 1.2.1
Ticket imported from: #3546290. Ticket imported from: bugs/6105.
Attachments (1)
Change History (11)
by , 12 years ago
Attachment: | toonstruck.png added |
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comment:1 by , 12 years ago
Component: | Engine: Toon |
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Game: | Toonstruck |
Owner: | set to |
Summary: | Glitches in the hole game (and other games like BrokenSword) → GP2XWiz / CAANOO: Graphics Glitches |
comment:2 by , 12 years ago
This appears to be a problem with the graphics output on the GP2XWiz and Caanoo backends, which share some code.
DJWillis: Any ideas?
comment:4 by , 12 years ago
bigwhoop, still about, just been very tied up with other stuff so had no real time for any hobby project work.
Anyway, just commenting on the bug to say I'll take a look but I have not noticed these problems in quick testing.
John
comment:5 by , 12 years ago
bigwhoop: Have you checked to see if these bugs are still occurring with the latest development v1.6.0git builds?: http://buildbot.scummvm.org/builds.html If so, please report results here.
If they don't exhibit the bug, then it is likely that these issues will be fixed in the v1.5.0 stable relase scheduled for this Friday.
comment:6 by , 12 years ago
thanks for reply John.
@tdhs: i can´t play with the nightly build. i tried toonstruck but it lags very much and i can´t use any button or touchpad. sry.
comment:7 by , 12 years ago
Just to put an update on this. It does not occur with all engines but I am pretty sure I know the root cause, the mouse cursor code is not really very aware of the downscaling code ;).
I'll work on a clean fix and update this bug with a link to a test (release) build when done as the autobuilder debug builds are far to slow to try the downscaled games (as noted).
John
comment:8 by , 12 years ago
Just cleaning up old bugs and I believe this is fixed and closed.
bigwhoop, this should be fixed in 1.5.0. If it is not can you reopen this bug please.
Regards,
John
comment:9 by , 12 years ago
Status: | new → closed |
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comment:10 by , 6 years ago
Component: | → Port: GP2XWiz |
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Toonstruck Screenshot