id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 5879,CRUISE: Slow / unresponsive game behaviour,SF/ifo,digitall,"{{{#!Markdown Problem: The gameplay of the ScummVM version feels too slow, especially when comparing the game to the original \(DOS\) version or other ScummVM / cine games. This is especially notable when moving the mouse: It seems the cursor is updated only a few times per second, resulting in a very choppy movement. Other examples: 1\. Judging from the Delphine logo in the beginning and a few animations during the game I would say the game is about 25% too slow on my PC. 2\. Character animations look okay, but the original DOS version also seems a bit smoother \(probably also those 25%\). 3\. Probably a different problem, but when clicking on a locked door, the complete game \(animations, mouse cursor movement\) hangs for a few seconds. The ScummVM process takes only about 10% CPU time. If it's preferred to split the above examples into separate tickets I can do so. Tested versions: ScummVM 1.3.1 and git snapshot from 15.10.2011 Platform: Linux \(Slackware64 13.37\) Version: Cruise for a Corpse from Classic Collection, German CD version CPU: Intel Core i7, 4x2,8 GHz }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#3423955. Ticket imported from: bugs/5879. }}}",defect,closed,normal,Engine: Cruise,,fixed,,,Cruise for a Corpse