#5556 closed defect (duplicate)
GOB Engine: IOS version mouse unusable
Reported by: | SF/illuminerdi | Owned by: | |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Lost in Time |
Description
In ScummVM 1.2.1 for IOS the mouse does not function in Lost In Time. The cursor follows the users touch but does not left or right click correctly in either normal or touchpad mode.
Tested on an iPad running iOS 4.2.1
Furthermore, the ScummVM menu could not be brought up using the standard gesture, forcing the user to kill scummvm to exit the game.
Ticket imported from: #3140372. Ticket imported from: bugs/5556.
Change History (6)
comment:1 by , 14 years ago
comment:2 by , 14 years ago
Component: | Engine: Gob → --Unset-- |
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Game: | Lost in Time |
Summary: | Lost In Time CD: IOS version mouse unusable → GOB Engine: IOS version mouse unusable |
comment:4 by , 14 years ago
Resolution: | → duplicate |
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Status: | new → closed |
comment:5 by , 14 years ago
(https://sourceforge.net/tracker/?func=detail&aid=3018512&group_id=37116&atid=418820)
comment:6 by , 6 years ago
Component: | --Unset-- → Engine: Gob |
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Game: | → Lost in Time |
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After doing further research i have come to believe that this bug affects all games using the GOB engine, as i tested Gobliins 2 cd version and it had the same bugs. I have not yet had time to test other games but I'm assuming that since all the coktel vision games use this scummvm module they will all suffer this bug.