Opened 12 years ago
Closed 12 years ago
Last modified 5 years ago
#5511 closed defect (invalid)
TUCKER: Dead end in second museum scene
|Reported by:||raziel-||Owned by:||bonki|
ScummVM 1.3.0svn54185 (Nov 10 2010 08:19:55) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora
One need to get one roller skate back from the curator (which is still sliding across the museum halls). Therefore one has to "glue" him (or the floor or the skates or whatever) to make him come to a stop. Unfortunately neither the floor nor the curator has a hotspot thus the "glue" cannot be "use"d with anything. Another possibility would be to stand next to the curator and "use" the "glue" two times (this actually works in the game scripts for another scene --> "use"ing the "peg" with the manhole only works when "use"ing the "peg" double time) which should trigger the animation. Alas this doesn't work either, on double "use"ing the "glue" the game scripts switch back to "Look at" "glue" thus rendering the game uncompletable
Of course i maybe wrong about the whole solution or have to take other steps to make it work...tis the first time i got that far in the game
Bud Tucker in Double Trouble (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3107202. Ticket imported from: bugs/5511.
Change History (6)
by , 12 years ago
comment:1 by , 12 years ago
by , 12 years ago
comment:2 by , 12 years ago
|Status:||new → closed|
comment:3 by , 12 years ago
Yes, there's no hotspot. Just use the glue with the ground directly when you enter the room.
comment:4 by , 5 years ago
This was indeed a bug in our implementation as the glue is a unary usage object in the original game (i.e. it is enough to use the glue when inside the museum).
This is now fixed.
Right beside the curator