Opened 13 years ago
Closed 13 years ago
Last modified 14 months ago
#5180 closed defect (worksforme)
SCI: CAMELOT: Game hangs with second boar at forest perilous
|Reported by:||SF/philohippus||Owned by:||sluicebox|
|Cc:||Game:||Conquests of Camelot|
Conquests of Camelot: King Arthur, Quest for the Grail (DOS/English), version 1.001.000 ScummVM 1.2.0svn51823
Situation: after killing first boar with the spear, second one shows up and prepares to charge Bug: game freezes, music keeps playing
Savegame attached: to reproduce bug, kill first boar (press spacebar just before the boar reaches the horse) and wait for second boar to enter.
Ticket imported from: #3041026. Ticket imported from: bugs/5180.
Change History (8)
by , 13 years ago
comment:1 by , 13 years ago
just wanted to file the same bugreport :-) my guess the bug is because your mule comes along with you and doesn't run away in the screen before (hunter). Actually he does but the message doesn't appear "your mule has bolted" (or something like that) and he reappears in the boar screen.
comment:2 by , 13 years ago
Need more information on this one. How did the situation occur in that savegame? From what merkur-kun says, it's because of an actor (the mule) that didn't disappear as it should have in the previous scene? Does that still occur? Can this also occur in the original game (i.e. is it a script bug)?
comment:3 by , 13 years ago
Yes, the problem was indeed that the mule was there when it shouldn't. However I just replayed the game up to that point and was now unable to get the mule to follow me into the boars' screen. So even though if you restore this savegame the situation still manifests, it seems that whatever led to this problem is now un-reproducible. Might be good to see if merkur-kun can confirm this, but the bug might be gone.
comment:4 by , 13 years ago
|Status:||new → closed|
comment:5 by , 13 years ago
OK, closing then, as this seems to be a script bug. I'll add it to the SCI known bugs wiki page. Thanks for testing!
comment:6 by , 8 years ago
|Summary:||CAMELOT: Game hangs with second boar at forest perilous → SCI: CAMELOT: Game hangs with second boar at forest perilous|
comment:7 by , 14 months ago
A year or two ago I spent a while trying to reproduce this. I am convinced this error was due to some other ScummVM bug 12 years ago that allowed the player to somehow leave the screen without the mule bolting, as was described above.
As far as I can tell, both from examining the decompiled script and testing, that cannot happen. Two people were able to stumble upon this 12 years ago and no one has since; that tells me that indeed this was due to a ScummVM condition that was later fixed.
Closing this as not-a-script-bug because that was never proven. Probably should remove it from that script-bugs wiki page I only recently learned about =)