Opened 14 years ago

Closed 13 years ago

Last modified 21 months ago

#5078 closed defect (fixed)

KQ5: Music not fading when brigands leave temple

Reported by: SF/kurufinwe Owned by: sluicebox
Priority: normal Component: Engine: SCI
Version: Keywords:
Cc: Game: King's Quest 5

Description

When Graham spies on the brigands at the desert temple, the game crashes when they ride out of the screen.

Console output: parameter 0: 0001:04e2 (object), should be object parameter 1: 0020:08a6 (object), should be null, integer parameter 2: 0000:0006 (integer), should be null, integer parameter 3: 0000:000a (integer), should be null, integer parameter 4: 0001:04e2 (object), should be null, integer [VM] kDoSound(Fade): signature mismatch via method globalSound3::fade (script 989, room 213, localCall ffffffff)!

A save is attached (hide and wait for the brigands to show up).

Game version: Floppy, DOS, English ScummVM version: 1.2.0svn51527 under Mac OS X 10.6 (MacBook 5,2)

Ticket imported from: #3037594. Ticket imported from: bugs/5078.

Attachments (1)

kq5.006 (54.2 KB ) - added by SF/kurufinwe 14 years ago.
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Download all attachments as: .zip

Change History (21)

by SF/kurufinwe, 14 years ago

Attachment: kq5.006 added

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comment:1 by m-kiewitz, 14 years ago

should have been fixed with r51627

i can't test, because i don't own this version. Please test and reply if it worked.

comment:2 by m-kiewitz, 14 years ago

Status: newpending

comment:3 by m-kiewitz, 14 years ago

Owner: set to m-kiewitz
Resolution: fixed

comment:4 by SF/kurufinwe, 14 years ago

Unfortunately, that didn't work. With rev 51672, the game still crashes at the same point with the same error message.

comment:5 by SF/kurufinwe, 14 years ago

Resolution: fixed
Status: pendingnew

comment:6 by m-kiewitz, 14 years ago

should be finally fixed now (r51686), please check and report back

comment:7 by m-kiewitz, 14 years ago

Resolution: fixed
Status: newpending

comment:8 by SF/kurufinwe, 14 years ago

Status: pendingnew

comment:9 by SF/kurufinwe, 14 years ago

It doesn't crash anymore now, thanks.

The music is cut off very abruptly, whereas with the original interpreter it fades out nicely, but I guess that's not all that important. I'm leaving the bug pending, in case you want to reopen it and investigate that part.

Anyway, the desert is completable. Let's look at the forest now!

comment:10 by SF/kurufinwe, 14 years ago

Well, seems like commenting reopens the bug. Closing, then.

comment:11 by SF/kurufinwe, 14 years ago

Status: newclosed

comment:12 by m-kiewitz, 14 years ago

Status: closednew

comment:13 by m-kiewitz, 14 years ago

please try again, it should fade out correctly now. (r51728)

comment:14 by SF/kurufinwe, 14 years ago

Retried it with rev 51745. The music still does not fade out.

comment:15 by bluegr, 14 years ago

Updated bug description

comment:16 by bluegr, 14 years ago

Summary: KQ5: Crash when brigands leave templeKQ5: Music not fading when brigands leave temple

comment:17 by bluegr, 13 years ago

Owner: m-kiewitz removed

comment:18 by bluegr, 13 years ago

Fixed in r9ad4ad1 It was caused because the song signal was incorrectly set when music fading completed (same as bug #3044844)

comment:19 by bluegr, 13 years ago

Owner: set to bluegr
Status: newclosed

comment:20 by sluicebox, 21 months ago

Owner: changed from bluegr to sluicebox

*Arise ticket, arise!*

I've updated the workaround entry and removed the workaround code from kDoSoundFade; the music now fades correctly as in the original instead of stopping abruptly: https://github.com/scummvm/scummvm/commit/d2d46b67c5950cc74664ca584f338190bc4d59aa

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