id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 4929,SCUMM: Mute setting does not work,lordhoto,sev-,"{{{#!Markdown ScummVM trunk r51098 Linux/amd64 with g++ 4.4.4 Games tried: Monkey 2 and The Dig The ""mute"" setting is not respected by SCUMM at all, neither when using it while the game is running via the GMM nor on startup. I tried adopting ScummEngine::syncSoundSettings so that it behaves the same as Engine::syncSoundSettings when the ""mute"" config key is set to ""true"", but that only fixes digital iMuse it seems. At least then the mute option worked fine in The Dig, while not at all in Monkey 2 \(tried with AdLib\). }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#3032758. Ticket imported from: bugs/4929. }}}",defect,closed,blocker,Engine: SCUMM,,fixed,,,