Opened 14 years ago

Closed 14 years ago

Last modified 5 years ago

#4761 closed defect (invalid)

WII: overscan regression

Reported by: SF/aculotarpa Owned by: dhewg
Priority: high Component: Port: Wii
Version: Keywords:
Cc: Game:


In recent nighty builds (about a month) in Wii port appeared three new graphic modes (default-bilinear, double-fixed and double fixed-bilinear), but the overscan options disappeared. Now I have big black borders all around the image both in interface and in game. None of the other video option has any effect on this behavior. Stable 1.0.0 had 5 Overscan options to chose from, so I was able to enlarge the image to the full height of my screen (left and right black borders was obviously present due the different aspect ratio). My Wii is connect via component cable to a PAL 16/9 LCD HD Ready. Any chance to recover this regression?

Ticket imported from: #2947047. Ticket imported from: bugs/4761.

Change History (9)

comment:1 by jvprat, 14 years ago

Owner: set to dhewg

comment:2 by sev-, 14 years ago

Priority: normalhigh

comment:3 by fingolfin, 14 years ago

Summary: Wii overscan regressionWII: overscan regression

comment:4 by dhewg, 14 years ago

short version: I cleaned up the options, and added some new stuff. Press 1/R to bring up a new (wii specific) options dialog. you can adjust the overscan valus there.

long version (from the READMII file):


"Graphics mode" There are 4 modes to choose from: 1) Default 2) Default, bilinear filtering 3) Double-strike 4) Double-strike, bilinear filtering

Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less.

Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss).

"Aspect ratio correction" Some games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio.

"Fullscreen mode" If your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.

If the picture gets cropped or black bars are visible, use the Wii options dialog to adjust the video output to your display device. Pressing 1 on the Wiimote or R on the Gamecube pad opens this dialog. The presented video options have to be set for the default and the double-strike modes independently.

comment:5 by fingolfin, 14 years ago

Andre, does this mean the bug is resolved? Or postponed? Won't fix? You'll fix it later?

comment:6 by SF/aculotarpa, 14 years ago

I thought this was a feature regression, but is actually a complete overhaul of the Wii graphical subsystem. Now it does a lot more things and perform much better than before. I think the case is closed.

comment:7 by dhewg, 14 years ago

Resolution: invalid
Status: newclosed

comment:8 by dhewg, 14 years ago

Okay, glad it worked out ;)

Max, I wasn't sure if there was any bug left in that new dialog. Sounds like everything worked out. So: No regression, v1.1.0 is fine. Hence closing this as invalid.

comment:9 by digitall, 5 years ago

Component: Port: Wii
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