Opened 15 years ago

Closed 15 years ago

#4683 closed defect (invalid)

ZAK FM-TOWNS: Light from a cold torch

Reported by: raziel- Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords: script
Cc: Game: Zak McKracken


ScummVM 1.1.0svn45367 (Oct 25 2009 07:23:29) Features compiled in: Vorbis FLAC MP3 RGB zLib

When entering the Mars Pyramid's Sarcophagus room the first time, there shouldn't be light. But for some reason in the FM-Towns version the torch is already lit, although it is cold.

Zak McKracken and the Alien Mindbenders (FM-TOWNS/English)

AmigaOS4 gcc version 4.2.4 (adtools build 20090118)

Ticket imported from: #2885843. Ticket imported from: bugs/4683.

Attachments (2)

zak-fm.s20 (18.1 KB ) - added by raziel- 15 years ago.
Just enter the room
SGrab_Shot_000.png (72.3 KB ) - added by raziel- 15 years ago.
Light...alien magic :-)

Download all attachments as: .zip

Change History (5)

by raziel-, 15 years ago

Attachment: zak-fm.s20 added

Just enter the room

by raziel-, 15 years ago

Attachment: SGrab_Shot_000.png added

Light...alien magic :-)

comment:1 by raziel-, 15 years ago

This item can be closed

Further investigation shows that the FMTowns version is meant to be lit in the sarcophagus room on Mars aswell as in the Mars mazes.

Sorry for the false alarm

comment:2 by fingolfin, 15 years ago

Resolution: invalid
Status: newclosed

comment:3 by fingolfin, 15 years ago

Ah yeah, I vaguely recalled having seen this issue being reported and closed for the very same reasons, but then couldn't find a ref to it. Glad to know I wasn't completely confused after all :).

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