Opened 11 years ago

Closed 10 years ago

#4534 closed defect (duplicate)

SYMBIAN: COMI: Sound crash

Reported by: SF/arthursantossp Owned by: anotherguest
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Monkey Island 3

Description

ScummVM version 0.13.1 Running in a Samsung i8910 (but the same error occurs in the Nokia 5800) with S60v5.

COMI starts fine, sound is ok, but after a few seconds, when the little pirate start talking, the sound stops and the game became unstable (game is in english language and was copied from the original CD).

After some minutes, game crashes with the following error message: ERROR: (11:29:0xD44): ImuseDigiSndMgr::openSound() Unknown soundType 0 (trying to load sound 0)

Ticket imported from: #2838030. Ticket imported from: bugs/4534.

Change History (16)

comment:1 by sev-, 11 years ago

Looks to me as usual memory issue. AFAIK, COMI does not run on Symbian because of memory constraints.

comment:2 by sev-, 11 years ago

Owner: set to anotherguest

comment:3 by sev-, 11 years ago

Summary: s60v5 +COMI = Sound crashSYMBIANs60v5 +COMI = Sound crash

comment:4 by sev-, 11 years ago

Summary: SYMBIANs60v5 +COMI = Sound crashSYMBIAN: COMI: Sound crash

comment:5 by SF/arthursantossp, 11 years ago

Are you sure? The i8910 has 256mb ram...

comment:6 by SF/arthursantossp, 11 years ago

Are you sure? The i8910 has 256mb ram...

comment:7 by anotherguest, 11 years ago

Well it should run, because memory is not a constraint on later models. I have also completed the COMI intro with the cannon ball on my 6120 classic, which btw has the same cpu configuration as the 5800, but not the Samsung i8910, with little memory left.

comment:8 by anotherguest, 11 years ago

Tested 1.0.0 rc, the audio thread is crashing. So might be mixer code, audio reading code or similar that is failing. Could try version without asm optimization to see if those are causing the problem.

comment:9 by anotherguest, 11 years ago

Status: newpending

comment:10 by SF/mataku, 11 years ago

may be a shot in the dark, but does this also happen if you compress the audio?

comment:11 by SF/arthursantossp, 11 years ago

I tried to run the game without music and with subtitles only (so no sound at all), and scummvm still crashs with the same error message...

@Matuko, I searched google, but coulndt find a good way to compress the .BUN files. Do you know a good method? Thanks

comment:12 by SF/arthursantossp, 11 years ago

Status: pendingnew

comment:13 by SF/arthursantossp, 11 years ago

There is a topic in ScummVM forums about this problem, so its more common than I imagined at first. http://forums.scummvm.org/viewtopic.php?t=7434

comment:14 by SF/mataku, 11 years ago

Okay, did some more testing and here are the results:

Uncompressed: game has sound, but it stops the moment there's a crossfade between the music segments (usually after the music for the chapter screen ends...)

Ogg Compressed: No sound at any moment.

MP3 compressed: same as OGG.

FLAC: untested yet.

Note that the game doesn't actually 'freeze' at any moment. If someone is supposed to speak and there's no sound, the game just waits until the sound is finished, and because there IS no sound, it will remain like that until you skip the line (press the dot button on the keyboard). That's my 2 cents...

comment:15 by anotherguest, 10 years ago

Resolution: duplicate
Status: newclosed

comment:16 by anotherguest, 10 years ago

Dup of:2883739 COMI: crash / sound errors on Symbian S60v5

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