Opened 15 years ago
Closed 15 years ago
#4534 closed defect (duplicate)
SYMBIAN: COMI: Sound crash
Reported by: | SF/arthursantossp | Owned by: | anotherguest |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
ScummVM version 0.13.1 Running in a Samsung i8910 (but the same error occurs in the Nokia 5800) with S60v5.
COMI starts fine, sound is ok, but after a few seconds, when the little pirate start talking, the sound stops and the game became unstable (game is in english language and was copied from the original CD).
After some minutes, game crashes with the following error message: ERROR: (11:29:0xD44): ImuseDigiSndMgr::openSound() Unknown soundType 0 (trying to load sound 0)
Ticket imported from: #2838030. Ticket imported from: bugs/4534.
Change History (16)
comment:1 by , 15 years ago
comment:2 by , 15 years ago
Owner: | set to |
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comment:3 by , 15 years ago
Summary: | s60v5 +COMI = Sound crash → SYMBIANs60v5 +COMI = Sound crash |
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comment:4 by , 15 years ago
Summary: | SYMBIANs60v5 +COMI = Sound crash → SYMBIAN: COMI: Sound crash |
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comment:7 by , 15 years ago
Well it should run, because memory is not a constraint on later models. I have also completed the COMI intro with the cannon ball on my 6120 classic, which btw has the same cpu configuration as the 5800, but not the Samsung i8910, with little memory left.
comment:8 by , 15 years ago
Tested 1.0.0 rc, the audio thread is crashing. So might be mixer code, audio reading code or similar that is failing. Could try version without asm optimization to see if those are causing the problem.
comment:9 by , 15 years ago
Status: | new → pending |
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comment:10 by , 15 years ago
may be a shot in the dark, but does this also happen if you compress the audio?
comment:11 by , 15 years ago
I tried to run the game without music and with subtitles only (so no sound at all), and scummvm still crashs with the same error message...
@Matuko, I searched google, but coulndt find a good way to compress the .BUN files. Do you know a good method? Thanks
comment:12 by , 15 years ago
Status: | pending → new |
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comment:13 by , 15 years ago
There is a topic in ScummVM forums about this problem, so its more common than I imagined at first. http://forums.scummvm.org/viewtopic.php?t=7434
comment:14 by , 15 years ago
Okay, did some more testing and here are the results:
Uncompressed: game has sound, but it stops the moment there's a crossfade between the music segments (usually after the music for the chapter screen ends...)
Ogg Compressed: No sound at any moment.
MP3 compressed: same as OGG.
FLAC: untested yet.
Note that the game doesn't actually 'freeze' at any moment. If someone is supposed to speak and there's no sound, the game just waits until the sound is finished, and because there IS no sound, it will remain like that until you skip the line (press the dot button on the keyboard). That's my 2 cents...
comment:15 by , 15 years ago
Resolution: | → duplicate |
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Status: | new → closed |
Looks to me as usual memory issue. AFAIK, COMI does not run on Symbian because of memory constraints.