id summary reporter owner description type status priority component version resolution keywords cc game 4391 SCUMM: COMI - No digital iMUSE fades SF/mataku AndywinXp "{{{#!Markdown using version 1.0.0svn42358 \(also applies for stable 0.13.1\) MI3, english windows version. During the entire game, the fading effect of Imuse seems to not work at all. When transitioning between music segments, it seems like the music it's roughly cut and changed. It is most apparent during the ""pirate song"" section of the game, where in the original interpreter, The Imuse system supposed to fade out, change location in the song, and fade all in a few milliseconds, thus making the cut seem seamless. In Scummvm, however, it sounds like an abrupt cut in the song. If you wait a while before choosing a response in the song, the pirates will repeat part of the chorus, and you will hear how abrupt it sounds. just for comparison , here's a Youtube video of how it is with the original \(song start at about 2:47\): http://www.youtube.com/watch?v=1-9my0tsutw Added saved game during pirate song. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#2820023. Ticket imported from: bugs/4391. }}}" defect closed normal Engine: SCUMM fixed iMUSE, audio Monkey Island 3