Opened 11 years ago

Closed 9 years ago

Last modified 9 years ago

#4313 closed defect

DW1: Long pauses during dialog

Reported by: SF/inwards Owned by:
Priority: normal Component: Engine: Tinsel
Keywords: Cc:
Game: Discworld

Description

This happens on the North American DOS CD version. During the intro and regular gameplay, the character animations continue long after the dialog is finished. This causes amusing glitches (like the bum walking down from the whore house three times) as the animation repeats over and over.

Tested on:
ScummVM 0.14.0svn (Apr 16 2009 21:28:24) Ubuntu 8.10 (compiled by me)
Features compiled in: Vorbis FLAC MP3 ALSA zLib FluidSynth

Ticket imported from: #2772800. Ticket imported from: bugs/4313.

Change History (7)

comment:1 by sev-, 11 years ago

Summary: Long pauses during dialogDW1: Long pauses during dialog

comment:2 by eriktorbjorn, 11 years ago

I think this happens in the original too, depending on subtitle speed. Have you tried moving the in-game Subtitle Speed slider to the far left?

comment:3 by SF/inwards, 11 years ago

This helps, although the audio during the intro (the dragon summoning scene in particular) is still a bit off. Gameplay's a lot better, though.

comment:4 by fingolfin, 9 years ago

What is the status of this item?

comment:5 by fingolfin, 9 years ago

Status: newpending

comment:6 by SF/sf-robot, 9 years ago

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).

comment:7 by SF/sf-robot, 9 years ago

Status: pendingclosed
Note: See TracTickets for help on using tickets.