Opened 22 years ago

Closed 22 years ago

Last modified 5 years ago

#40 closed defect

DOTT Crashes near the end of the game

Reported by: SF/chadamir Owned by: SF/strigeus
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Day of the Tentacle

Description

WARNING: stub setShake(1)! WARNING: stub setShake(0)!

You can get past it if you hit escape, but the game crashes otherwise.

Ticket imported from: #482888. Ticket imported from: bugs/40.

Change History (5)

comment:1 by SF/strigeus, 22 years ago

Owner: set to SF/strigeus

comment:2 by SF/strigeus, 22 years ago

Status: newclosed

comment:3 by SF/strigeus, 22 years ago

I am unable to reproduce the bug. I'm not sure if it still exists. Reopen the bug with some additional hints how to reproduce it if it still exists.

comment:4 by digitall, 5 years ago

Component: Engine: SCUMM
Game: Day of the Tentacle

comment:5 by Mataniko, 5 years ago

In c1124c9c:

CLOUD: Handle Cloud requests more frequently

ConnectionManager used to poll Cloud requests every second, while curl
requests were polled every 1/20th of a second. If curl request was over
at, say, frame #21, corresponding Cloud request would've only work with
that at frame #40 (950 ms later), which was making everything
cloud-related slower than it could be. This commit fixes it by making
Cloud polling period the same as curl polling period, and additionally
raises FPS to 25.

Version 0, edited 5 years ago by Mataniko (next)
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