id summary reporter owner description type status priority component version resolution keywords cc game 3832 SAM: Glitch after Bruno's flee from Bumpusville SF/cpt_wesker bluegr "{{{#!Markdown ScummVM 0.12pre \(Jul 25 2008 20:22:38\), Win32 Sam and Max Hit the Road, Talkie CD version, English, MD5: d917f311a448e3cc7239c31bddb00dd2 The glinch basically occurs when the back door through with the Giraffe Girl and Bruno escape, closes. Part of Bruno's back \(buttocks?\) and his heel are left on the screen where the door used to be. The glinch disappers only when exiting Bumpusville and returning back. I enclose a save game exactly before this had happened and another save just before inserting the key that triggers the cutscene before the glinch. I'll also include screenshots. \-------------------------------------------------- P.S. You guys are doing a splendid job. Congrats and thanks for everything. I hope this tiny bug is fixable, if it's not, it's all the same. It's one of the few glinches I encountered when testing the new version, the other one being \#1496566 in the circus and in the inn. The ""bruno's back glinch"" happens every time I play the game and is always noticable, in the original and while playing the game with ScummVM. Cheers and thanks in advance }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#2028711. Ticket imported from: bugs/3832. }}}" defect closed normal Engine: SCUMM fixed original Sam and Max