id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 3619,WINCE: Orientation detection wrong in ScummVM 0.11.0,SF/thestampede01,SF/knakos,"{{{#!Markdown I put the latest version of the SCUMMVM \(version 0.11.0\) port onto my ppc, which runs WindowsCE 4.2 referencing SirDave's manual. When I run it, the cursor is not where I touch on the screen, so I have to restart because I can't click any of the on screen buttons. When in portrait mode, I drag my stylus down and the cursor moves left and vice versa. When I drag it left, the cursor goes up and vice versa. Same effect in landscape. I enabled the diagnostic output and received the following lines in the error file: SDL: Version $Rev: 41 $ bootstrapping GAPI device SDL: Device is portrait, OS version 4.20 build 1088 SDL: orientation 4 SDL: GAPI\_RealizePalette NOT IMPLEMENTED SDL: Starting video access detection ---> SDL: System 320x240 SDL: Checking for GAPI SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false SDL: Trying Ozone SDL: Running on Ozone SDL: Ozone unknown screen format SDL: Ozone 240x320 SDL: Running true Ozone with stylus hack SDL: <----- Detection finished. Running on Ozone driver at 240x320 \(real 320, 240\), using ARM accelerated blitter SDL: orientation 4 SDL: Selecting no translation }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1891705. Ticket imported from: bugs/3619. }}}",defect,closed,low,Port: WinCE,,outdated,,,