Opened 15 years ago
Closed 15 years ago
Last modified 15 years ago
#3497 closed defect
LURE: Ratpouch's problem with authorities
|Reported by:||raziel-||Owned by:||dreammaster|
|Cc:||Game:||Lure of the Temptress|
ScummVM 0.11.0svn (Dec 8 2007 11:45:13) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
This is a major problem as it "might" be of a way one can get in a "Not able to win the game" situation.
I know that there i one point where one has to command Ratpouch to pick a lock, becasue Diermont can't do it himself suffering from CFS (clumsy finger syndrome).
Regardless of WHAT is commanded Ratpouch always says "But i don't have a ...". In this case "Lock".
He doesn't open closed doors, he doesn't interact with any object "he doesn't have"
The special lock problem was solved by a stupid Skorl coming by, standing in front of the locked door, mumbling "Hmmm..." and simply opening it for me O_o OK, i dunno if this is intended or another script bug summoned by the not performed action of lock-picking by Ratpouch earlier?
Save game attached, although this one crashes for me
Lure of the Temptress (English/DOS)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1847820. Ticket imported from: bugs/3497.
Change History (4)
by , 15 years ago
comment:1 by , 15 years ago
comment:2 by , 15 years ago
I've committed a patch that fixes the use command to work properly. I'm not sure why the savegame you attached would be crashing for you - it was a bit vague on details, but if you can get it to crash repeatably, then it would be worthwhile to run the game using the flags: --debuglevel=3 --debugflags=animations,scripts,hotspots,strings
and then create a new bug report with it attached, as well as any error message that gets generated
comment:3 by , 15 years ago
|Status:||new → closed|
lock picking (well, kind of)