id summary reporter owner description type status priority component version resolution keywords cc game 3474 LURE: Messages sometimes refer to the wrong object eriktorbjorn dreammaster "{{{#!Markdown Latest ScummVM SVN snapshot Lure of the Temptress, English version Sometimes, when interacting with an object, the game prints a message that refers to the wrong object, or no object at all. For instance, if I try to pick up the barrel early in the game, I often get ""The is far too heavy\!"" and sometimes when I've tried to pick up the sack I've gotten ""The Cell door is far too heavy\!"" I don't know about the empty string \(the most common glitch?\) but I did notice something interesting regarding the sack/cell door one. As soon as the command is issued, the engine calls setField\(ACTIVE\_HOTSPOT\_ID, ...\) to, I guess, make the sack the active hotspot. But sometimes something causes setField\(ACTIVE\_HOTSPOT\_ID, ...\) to be called again in the time it takes for the protagonist to actually do the command. For instance, it can take a while for him to walk to the correct spot. Dreammaster suggested that it may be some non-player character, e.g. the Skorl, triggering the change of hotspot. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1842225. Ticket imported from: bugs/3474. }}}" defect closed normal Engine: Lure fixed script Lure of the Temptress