Opened 12 years ago

Closed 12 years ago

Last modified 12 years ago

#3305 closed defect

TOUCHE: graphic glitch in "The following day" screen

Reported by: SF/glorifindel Owned by: cyxx
Priority: normal Component: Engine: Touche
Keywords: Cc:
Game: Touché: The Adventures of the Fifth Musketeer

Description

Hi, i'm using ScummVM 0.10.0 WIN and the cd version of Touche (with the italian patch, but i suppose it's the same with the unpatched version)

When the screen "The following day" appears (in the tavern on the road to St Quentin) and in the inventory is present the announcement of the curch of Rouen, a white pixel is displayed (see screenshots and savegame attached)

Ticket imported from: #1751149. Ticket imported from: bugs/3305.

Attachments (4)

scummvm00000.png (120.8 KB) - added by SF/glorifindel 12 years ago.
Screenshot of the glitch
touche.0 (5.4 KB) - added by SF/glorifindel 12 years ago.
Savegame (in the tavern)
scummvm00001.png (133.3 KB) - added by SF/glorifindel 12 years ago.
touche.10 (5.4 KB) - added by SF/glorifindel 12 years ago.

Download all attachments as: .zip

Change History (10)

Changed 12 years ago by SF/glorifindel

Attachment: scummvm00000.png added

Screenshot of the glitch

Changed 12 years ago by SF/glorifindel

Attachment: touche.0 added

Savegame (in the tavern)

comment:1 Changed 12 years ago by SF/glorifindel

File Added: touche.0

comment:2 Changed 12 years ago by fingolfin

Owner: set to cyxx

Changed 12 years ago by SF/glorifindel

Attachment: scummvm00001.png added

comment:3 Changed 12 years ago by SF/glorifindel

Another (very) similar bug occurs in the "game over" black screen joke when you kick the bucket near DaVinci's boat: a pixel of the water animation remains over the black blackground (see screenshot)
File Added: scummvm00001.png

Changed 12 years ago by SF/glorifindel

Attachment: touche.10 added

comment:4 Changed 12 years ago by SF/glorifindel

File Added: touche.10

comment:5 Changed 12 years ago by cyxx

This surely happens in the original. Basically the script starts a palette fading from color 0 to 240 excluded. But some of the room graphics are using colors >= 240. In case of DaVinci boat room, a workaround is possible (since there are no graphics displayed during the fadeout, but not in the case of the "tomorrow" room...

A possible solution would be to remap *every* room graphics to never use palette[255], but I think a single pixel glitch doesn't worth the code bloat.

comment:6 Changed 12 years ago by cyxx

Status: newclosed
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