#3305 closed defect
TOUCHE: graphic glitch in "The following day" screen
Reported by: | SF/glorifindel | Owned by: | cyxx |
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Priority: | normal | Component: | Engine: Touche |
Version: | Keywords: | ||
Cc: | Game: | Touché: The Adventures of the Fifth Musketeer |
Description
Hi, i'm using ScummVM 0.10.0 WIN and the cd version of Touche (with the italian patch, but i suppose it's the same with the unpatched version)
When the screen "The following day" appears (in the tavern on the road to St Quentin) and in the inventory is present the announcement of the curch of Rouen, a white pixel is displayed (see screenshots and savegame attached)
Ticket imported from: #1751149. Ticket imported from: bugs/3305.
Attachments (4)
Change History (10)
by , 17 years ago
Attachment: | scummvm00000.png added |
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comment:2 by , 17 years ago
Owner: | set to |
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by , 17 years ago
Attachment: | scummvm00001.png added |
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comment:3 by , 17 years ago
Another (very) similar bug occurs in the "game over" black screen joke when you kick the bucket near DaVinci's boat: a pixel of the water animation remains over the black blackground (see screenshot) File Added: scummvm00001.png
by , 17 years ago
comment:5 by , 17 years ago
This surely happens in the original. Basically the script starts a palette fading from color 0 to 240 excluded. But some of the room graphics are using colors >= 240. In case of DaVinci boat room, a workaround is possible (since there are no graphics displayed during the fadeout, but not in the case of the "tomorrow" room...
A possible solution would be to remap *every* room graphics to never use palette[255], but I think a single pixel glitch doesn't worth the code bloat.
comment:6 by , 17 years ago
Status: | new → closed |
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Screenshot of the glitch