id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 3273,BS2: Crash after Intro,lordhoto,SF/robinwatts,"{{{#!Markdown ScummVM 0.11.0 SVN \(20070625\) on Linux/AMD64. After the intro finishes the game crashes with a segmentation fault. Here's the gdb backtrace: Program received signal SIGSEGV, Segmentation fault. \[Switching to Thread 1090525504 \(LWP 10258\)\] 0x0000000000513967 in Audio::LinearRateConverter<false, false>::flow \(this=0xeb2a20, input=@0x7e1f70, obuf=0x85cdd8, osamp=2048, vol\_l=192, vol\_r=192\) at sound/rate.cpp:250 250 icur0 = \*inPtr++; \(gdb\) bt \#0 0x0000000000513967 in Audio::LinearRateConverter<false, false>::flow \(this=0xeb2a20, input=@0x7e1f70, obuf=0x85cdd8, osamp=2048, vol\_l=192, vol\_r=192\) at sound/rate.cpp:250 \#1 0x00000000004fe923 in Audio::Channel::mix \(this=0x871710, data=0x85bde0, len=2048\) at sound/mixer.cpp:430 \#2 0x00000000004ff712 in Audio::Mixer::mix \(this=0x843e10, buf=0x85bde0, len=2048\) at sound/mixer.cpp:214 \#3 0x00000000004ff7a0 in Audio::Mixer::mixCallback \(s=0x843e10, samples=0x85bde0 ""����1"", len=8192\) at sound/mixer.cpp:223 \#4 0x00002ab1e8b5f51a in ?? \(\) from /usr/lib/libSDL-1.2.so.0 \#5 0x00002ab1e8b67207 in ?? \(\) from /usr/lib/libSDL-1.2.so.0 \#6 0x00002ab1e8ba8e49 in ?? \(\) from /usr/lib/libSDL-1.2.so.0 \#7 0x00002ab1e9ada2a5 in start\_thread \(\) from /lib/libpthread.so.0 \#8 0x00002ab1e985261d in clone \(\) from /lib/libc.so.6 \#9 0x0000000000000000 in ?? \(\) }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#1743016. Ticket imported from: bugs/3273. }}}",defect,closed,normal,Engine: Sword2,,fixed,,,Broken Sword 2