Opened 22 years ago

Closed 21 years ago

Last modified 19 years ago

#326 closed defect (invalid)

Simon1: Wrong talkie sentence

Reported by: SF/madshi Owned by:
Priority: normal Component: Engine: AGOS
Version: Keywords:
Cc: Game: Simon the Sorcerer 1

Description

If Simon speaks to the salesman in the village, the salesman sais: "Do you want something or what?". I let Simon answer "No, but I have something for you!". Then I don't give him something he doesn't want. After that I abort the dialogue. Then I look at the statue. Normally Simon should say something like: "Strange that there are no graffities on it". But instead Simon sais: "No, but I have something for you!". If I leave the room and enter it again and then look at the statue without talking to the salesman, everything is fine. But as soon as I say the sentence "No, but I have something for you" to the salesman, I can't look at the statue anymore.

Not a serious bug, but worth mentioning, I think.

Latest daily win32 build. Simon1win with talkie, german version.

Ticket imported from: #575453. Ticket imported from: bugs/326.

Change History (6)

comment:1 by SF/ender, 22 years ago

This was a bug present in some versions of Simon1 itself. I remember a copy I played about two years ago had a bug like that.

comment:2 by SF/ender, 22 years ago

Owner: set to SF/ender
Resolution: invalid
Status: newclosed

comment:3 by SF/madshi, 22 years ago

You're right. I checked it, it's a bug in the game itself. Sorry, probably I should have checked that before posting...

comment:4 by Kirben, 21 years ago

Status: closednew

comment:5 by Kirben, 21 years ago

Component: Engine: AGOS
Game: Simon the Sorcerer 1
Owner: SF/ender removed

comment:6 by Kirben, 21 years ago

Component: Engine: AGOS
Game: Simon the Sorcerer 1
Status: newclosed
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