Simon1: Wrong talkie sentence
|Reported by:||SF/madshi||Owned by:|
|Game:||Simon the Sorcerer 1|
If Simon speaks to the salesman in the village, the
salesman sais: "Do you want something or what?". I let
Simon answer "No, but I have something for you!". Then
I don't give him something he doesn't want. After that I
abort the dialogue. Then I look at the statue. Normally
Simon should say something like: "Strange that there
are no graffities on it". But instead Simon sais: "No, but
I have something for you!". If I leave the room and enter
it again and then look at the statue without talking to
the salesman, everything is fine. But as soon as I say
the sentence "No, but I have something for you" to the
salesman, I can't look at the statue anymore.
Not a serious bug, but worth mentioning, I think.
Latest daily win32 build. Simon1win with talkie, german
Ticket imported from: #575453. Ticket imported from: bugs/326.