Opened 14 years ago

Closed 14 years ago

Last modified 11 years ago

#3165 closed defect (invalid)

FW: Invisibility Timer Issue

Reported by: SF/reverendted Owned by: Kirben
Priority: normal Component: Engine: Cine
Keywords: script Cc:
Game: Future Wars


Near the end of the game, the invisibility pill appears to wear off too quickly, preventing the player from reaching a hiding spot necessary to proceed in the game. On my end, the game does not seem to be completable. (The Interplay and Delphine logos flash by very rapidly at the beginning of the intro, so I suspect this may be an internal timer issue.)

I have attached a save-game file right before the action in question. To reproduce, walk to the card reader near the door, and Use the pill on the hero to become invisible, and attempt to reach cover behind the boxes outside the ship.

Ticket imported from: #1708360. Ticket imported from: bugs/3165.

Attachments (1)

fw.8 (3.2 KB ) - added by SF/reverendted 14 years ago.
Future Wars save-game for invisibility pill

Download all attachments as: .zip

Change History (6)

by SF/reverendted, 14 years ago

Attachment: fw.8 added

Future Wars save-game for invisibility pill

comment:1 by SF/reverendted, 14 years ago

Summary: Invisibility Timer IssueFW: Invisibility Timer Issue

comment:2 by SF/reverendted, 14 years ago

I forgot to mention my ScummVM build: 0.10.0svn.

comment:3 by SF/reverendted, 14 years ago

Status: newclosed

comment:4 by SF/reverendted, 14 years ago

My mistake - the Masking Issue previously reported prevented me from seeing where the player was actually standing - this is a non-issue. Delete?

comment:5 by Kirben, 11 years ago

Owner: set to Kirben
Resolution: invalid
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