SIMON2: Simultaneous Actions
|Reported by:||SF/wnivek||Owned by:||Kirben|
|Game:||Simon the Sorcerer 2|
ScummVM 0.10.0svn (Feb 22 2007 09:56:12) Win32 Simon The Sorcerer 2 (CD/Windows/English)
I have discovered a glitch that will allow the player to perform an action on an object (eg opening a door) immediately after another one on the same object which should prevent it from happening (eg boarding the door). Note that the first action to be performed must involve an inventory object too.
Steps: Stand far from the object. Scroll through your inventory until the item you intend to use is visible. Tell Simon to do the second action. (Open Door) While he's walking into position, START to tell him the first action (Use Board), but DON'T FINISH (ie keep the question-mark mouse cursor) If you've done that right, Simon should come to stand in front of the object, but do nothing. NOW finish the first action (click the door to make 'Use Board with Door')
Simon will perform the first action, and then try to do the second without checking to make sure it's still allowed.
I've included saves in position for three different examples: On the pirate ship - Boarding the door shut, then opening it. In the pet shop - Using the glove with the turtle to pick it up, then trying to pick it up normally (since the turtle isn't there anymore, Simon just turns away from the camera and fiddles around with the hat for a bit.) Outside the loan office - Giving the jester the book, and then talking to him. (instead of the normal pre-book or post-book conversations, the give-book conversation repeats, complete with animations regarding object exchange. Still only one bladder in the inventory, though.)
Ticket imported from: #1667585. Ticket imported from: bugs/3083.
Change History (4)
comment:2 by , 14 years ago
|Status:||new → closed|
|Summary:||Simon2: Simultaneous Actions → SIMON2: Simultaneous Actions|