Opened 16 years ago
Closed 16 years ago
Last modified 16 years ago
#3060 closed defect (invalid)
GOB2: Game freeze
|Reported by:||SF/arcepi||Owned by:||DrMcCoy|
Gobliins 2 (spanish DOS version) makes ScummVM freeze. It seems this version isn't recognized:
Trying to start game 'Gob engine game' MD5s of your game version are unknown. Please, report following data to ScummVM team along with your game name and version: intro.stk: "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232 intro.stk.: "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232 WARNING: But it looks like unknown variant of gob2!
I have attached a saved game that reproduces the crash when you try to exit using the stairs.
I'm using the latest SVN version:
C:\ScummVM>scummvm.exe -v Using configuration file: C:\Documents and Settings\Leticia\Datos de programa\Sc ummVM\scummvm.ini ScummVM 0.10.0svn (Feb 13 2007 00:03:03) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
Ticket imported from: #1659884. Ticket imported from: bugs/3060.
Change History (11)
by , 16 years ago
|Attachment:||gob2 savegame.zip added|
comment:1 by , 16 years ago
That's hardly a "Game freeze" as you claim - it's merely an unknown version
comment:2 by , 16 years ago
thebluegr: Have you tested the saved game and it didn't freeze using a recognized version?
comment:3 by , 16 years ago
Hmm, I can't reproduce it here, could you run ScummVM with "-d1 --debugflags=DrawOpcodes,FuncOpcodes,GoblinOpcodes", play till the freeze and attach the output here?
comment:4 by , 16 years ago
|Component:||→ Engine: Gob|
|Game:||→ Gobliins 2|
by , 16 years ago
comment:5 by , 16 years ago
I've attached the debug output. It seems to enter in some kind of infinite loop repeating:
opcodeFunc 0.0 [0x0.0x0] (o1_callSub) opcodeFunc 3.15 [0x3.0xf] (o2_checkData)
until I close scummvm. File Added: log.zip
comment:6 by , 16 years ago
Could it be that you didn't (correctly?) copy disk3.stk from the 3rd floppy into your game directory? Removing that file produces exactly that effect here.
comment:7 by , 16 years ago
That was the problem. I had no disk3.stk because I just copied the contents of floppys but didn't run install.
Sorry for wasting your time. Shouldn't ScummVM tell the user that a file is missing?
comment:8 by , 16 years ago
> Shouldn't ScummVM tell the user that a file is missing?
Hmm, yes, the current SVN version / next daily build warns now when checkData() can't find the file...
comment:9 by , 16 years ago
|Status:||new → closed|
Savegame that makes ScummVM freeze