Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#3000 closed defect

GOB2: Can't talk to blacksmith

Reported by: SF/matheschlumpf Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Gobliins 2


scummvm version: svn rev. 25066 [ScummVM 0.10.0svn (Jan 11 2007 13:22:43)] game version: German CD-ROM OS: linux (debian testing)

When I get the gum copy of the keyhole and give it to the blacksmith, then: when Winkle wants to speak with the blacksmith the game exits with

"Track g309a1 not found!"

(Use the save game, select Winkle, and click on the black smith.)

Best wishes and thanks for the excellent work!

Ticket imported from: #1633155. Ticket imported from: bugs/3000.

Attachments (1)

gob2.s13 (2.7 KB ) - added by SF/matheschlumpf 17 years ago.
save game

Download all attachments as: .zip

Change History (6)

by SF/matheschlumpf, 17 years ago

Attachment: gob2.s13 added

save game

comment:1 by SF/dodoel, 17 years ago

Yup, this also happens in my multilanguage CD version (If you bought it in Europe, we probably own the same version). I've tried this in DOSBox with interesting results :

-The first time you try to talk to the blacksmith with Winkle after giving him the imprint, the dialogue shows up in the dialogue box at the bottom, but the audio track doesn't play (it works fine before doing it) -The second time you try, the game freezes. D'oh.

I guess this is some kind of script issue; still, you don't need to talk to the blacksmith to progress in the game, so it's not that much of a big deal.

comment:2 by fingolfin, 17 years ago

Summary: Can't talk to blacksmithGOB2: Can't talk to blacksmith

comment:3 by sev-, 17 years ago

Keywords: script removed
Owner: set to DrMcCoy

comment:4 by DrMcCoy, 17 years ago

Yes, that seems to be a script bug. I changed CDROM::startTrack() to just warn about missing tracks without exiting, so it should now mimik the behaviour of the original executable...

comment:5 by DrMcCoy, 17 years ago

Status: newclosed
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